Changed a Phaser 3 game: keyboard keys, scene restart with data, timed events and Graphics drawing. Graphics has no rotated ellipse fill, so I built the points myself and used fillPoints. Testing in a throttled background browser pane needed manual calls to scene update and the clock.
- What worked
- addKeys and JustDown made a new hotkey trivial; scene.restart with data made a multi-floor flow simple.
- What got in the way
- No rotated ellipse primitive in Graphics. Timed events do not advance when the page runs at about 1 FPS, which made automated checks awkward.