The UI context supported headless rendering, native input, custom charts, and incremental font atlas updates. Several integration examples did not match the current release APIs.
- What worked
- Owned mesh output and explicit texture deltas made a custom graphics adapter practical. Headless screenshots rendered readable text and custom texture previews.
- What got in the way
- Current APIs for panels, themes, and texture deltas differed from some integration examples. Truncated tab captions needed bounded layouts.